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Tom Looman – Unreal Engine 4 Resources, Tutorials and Experiments.

Unreal Engine 4 Resources, Tutorials and Experiments.
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Soft outlines in Unreal Engine 4

3 days ago

Ever since I first wrote about creating outlines in Unreal Engine 4 I’ve wondered if it was possible to render them as soft outlines instead of harsh binary lines much like you would see in games like Left 4 Dead or CS:GO as seen below. Recently I did a quick experiment using a modified version […]

The post Soft outlines in Unreal Engine 4 appeared first on Tom Looman.

C++ Video Tutorial: Creating Thief’s hiding in the shadows mechanic (Part 1)

1 month ago

Decided to try something new, so here it is! A C++ Video tutorial where we quickly go through the basics of having a player being hidden or exposed to the lights in a scene, something we can later hook up to the AI to turn into a mechanic where enemies are more likely the spot […]

The post C++ Video Tutorial: Creating Thief’s hiding in the shadows mechanic (Part 1) appeared first on Tom Looman.

Rendering Wounds on Characters in UE4

1 month ago

Earlier this week I tweeted about hit-masking characters to show dynamic blood and wounds. Today I’d like to talk a little about the effect and how it came to be. I’ll talk a little bit about the technical details and some alternatives. The effect is a proof of concept to try and find a cheaper […]

The post Rendering Wounds on Characters in UE4 appeared first on Tom Looman.

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