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Tom Looman – Unreal Engine 4 Resources, Tutorials and Experiments.

Unreal Engine 4 Resources, Tutorials and Experiments.
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C++ Video Tutorial: Creating Thief’s hiding in the shadows mechanic (Part 1)

2 days ago

Decided to try something new, so here it is! A C++ Video tutorial where we quickly go through the basics of having a player being hidden or exposed to the lights in a scene, something we can later hook up to the AI to turn into a mechanic where enemies are more likely the spot […]

The post C++ Video Tutorial: Creating Thief’s hiding in the shadows mechanic (Part 1) appeared first on Tom Looman.

Rendering Wounds on Characters in UE4

3 days ago

Earlier this week I tweeted about hit-masking characters to show dynamic blood and wounds. Today I’d like to talk a little about the effect and how it came to be. I’ll talk a little bit about the technical details and some alternatives. The effect is a proof of concept to try and find a cheaper […]

The post Rendering Wounds on Characters in UE4 appeared first on Tom Looman.

Journey to VR: Interview with Tom Looman

5 months ago

Last week I did a short interview with Daryl Obert at Autodesk to talk about some of my paintbrush work in VR  for their Journey to VR series. We discuss some of the implementation details of the paint brush that is all done in Blueprint using Unreal Engine 4’s recently added Render Material to Render […]

The post Journey to VR: Interview with Tom Looman appeared first on Tom Looman.

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